Friday, December 13, 2013

Free DINO-PIRATES Adventure!

Okay, now it's time for an example. Here's how you put all the pieces from my "3-List" method together.

FREE THE FLAME GOD

FREE THE FLAME GOD is a free adventure for DINO-PIRATES OF NINJA ISLAND. It's ready to run, and you'll note it doesn't require all that much reading. Let's go through the document page by page and make sure we understand it.

First up is the cover, which hopefully provides enough explanation that you can use the adventure (even without reading this blog post). Every DINO-PIRATES adventure will have this info. You don't need to print this page.

The second page is for the players. There's a quick description of the Concept -- the problem the heroes will have to solve, as well as a sketch map of the adventure locale. It's not a very detailed map, and there aren't any further detailed maps, since the whole idea in Old School Hack is that you draw the maps yourself at the table. This is just to give the players a bit of a mental model they can hang the encounters off.

Then comes a page of tables: Adventuring Goals and Random Events. These are two of the lists that I use to create a DINO-PIRATES adventure. Print this page off and lay it out for the players to look at. If they want to choose an Adventuring Goal, that's great, but it's also okay if they don't. You'll use the Random Events table whenever you feel like shaking things up for the players. It's a great way to pull in a player who's been a little sidelined lately; just point at them and say, "Roll on 'The God Awakes'!" Suddenly they're at the center of attention.

That's it for player material. The rest of the document is for the GM.

Next there's a page that outlines the adventure -- this is the list of Locations. It's followed by three pages of Location Sheets detailing each one. Have the Location Sheets at the table and you can use them to keep track of the situation as the battle proceeds, and make sure you don't forget any important clues or bits of knowledge you meant to give the heroes.

Finally there's a page of NPC sheets with more details on a couple of the key bad guys in this adventure. These characters might show up in more than one location, so you can have their details at hand without flipping through pages.

And that's it! Eight pages of thrilling adventure, totally free! I hope this enables hours of fun for you and your friends. Let me know how it works for you in the comments!