Wait, how can there be old school DINO-PIRATES? We haven't even really established the first school, much less the new school to come after so that there can even BE an old school.
Nevertheless, it's here. Our friend Kirin has produced the rather awesome game Old School Hack, and it's a whole ton of fun packed into a mere 26 pages (including five pages of cut-out displays, a cover and seven character sheets). This is truly a game you can pick up and just run, right off the cuff. It's a lovely bit of game design.
And Kirin has done us all the very great favour of releasing it under a Creative Commons Attribution Non-Commercial license, so anyone who wants can create their very own works based on it.
You can see where this is going, can't you?
Yes, there is a DINO-PIRATES OF NINJA ISLAND version of Old School Hack now available. Choose from the Swashbuckler, the Sea Dog, the Ninja Shadow, the Ninja Sword, the Shaman, the Hunter and the Sorcerer -- all with their own powers and abilities. Imperials, DINO-PIRATES, ninjas and natives all in the mix. We tweaked the armor rules a bit, since heroes in DINO-PIRATES OF NINJA ISLAND are more swashbuckly, less clompy and stompy.
The DINO-PIRATES OF NINJA ISLAND setting isn't tied to a particular mechanic, and the rules aren't meant to model physical laws. Rather, the rules (both the "classic" DINO-PIRATES and these Old School rules) are meant to provide a structure in which interesting stories are likely to happen. So why not supply multiple rulesets? If you like one more than the other, that doesn't make you a bad person. Try 'em both!
All you need to do is download the original Old School Hack rules from Kirin's site, then download the DPoNI substitution for the DINO-PIRATE-y classes and abilities. Then yaaaarrrrr! You're ready for adventure among the islands!