Little update on the world of DINO-PIRATE goodness:
Our first DINO-PIRATE product, THE SLAVE QUEEN OF THE RUINED CITY, is into its third and hopefully final round of playtesting with games running this week. Release of this puppy may be a while as we haven't yet worked up any useful art for it and who knows how that'll work out?
A good cover is critical in this business -- nothing attracts the eye more than a shiny cover.
The preceding playtest rounds have been instructive -- it's always interesting to see the things that other people pick up on your work. My blindness to my own errors is pretty spectacular -- I'm not at all sure how exactly I came up with some of the numbers on the PCs but they were broken all over the place.
And I discovered that nowhere had I actually DESCRIBED the situation in the adventure -- the whole thing takes place underground but since I'd never mentioned that, some of my playtesters naturally had no idea and so their games ran quite a bit differently than I'd imagined.
Revisions made and newest version sent out. Slowly but surely DINO-PIRATES OF NINJA ISLAND is becoming a reality...